The sign language in which bookmakers communicate with each other on the course.
Individuals or businesses whose job it is to provide hints or tips about the likely outcome of a race or event. Some tipsters publish their advice in newspapers or for free on the internet; others charge for their services. There are many types of tipsters; the best ones submit their tips to proofing services that track the success of their tips over the long term. You can follow our tipsters in the
The forecast of how the betting will open.
Its full name is the Horserace Totalisator Board, set up in 1928 as a state-controlled alternative to illegal off-course bookmakers, though now owned by Betfred. It is a pool or 'pot' based system. All bets are pooled and following the race the pool (minus deductions: the Tote's profit) is shared out among those who won. This means that your bet is not made at fixed odds as the amount you stand to win is affected by all those who have bet before and after you. Tote prices - they call them 'will pays' (an indication of what you would win if there were no bets after yours) - are shown at racecourses and on the Tote's web site. In practice although there are usually some small differences between the Tote's prices and bookmakers prices, they end up fairly even; however, prices on outsiders can often be inflated on the Tote.
A treble consists of one bet involving three selections in different events.
Sometimes called a trifecta, this is a wager that involves correctly predicting the first, second and third place in a particular event. This wager can be permed. A combination tricast is six bets on three selections to finish top three in any order. In racing, it is normally offered on handicaps of eight or more declared runners and no fewer than six actual runners.
A trixie consists of four bets involving three selections in different events, i.e. three doubles plus one treble.
The odds as they would be if they reflected the actual probability of winning (as opposed to reflecting where the money goes). For example, if you keep rolling a dice for long enough, a six will come up on average one time in six. In this case, the true odds are 5-1, because you will lose five times for each time you win.